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Digital Technologies

Building Digital Literacy

The Digital Technologies curriculum enables students to become confident and creative developers of digital solutions through the application of information systems and specific ways of thinking about problem solving. 

Digital Technologies

In 1969 we sent man to the moon. We now have a device that fits in our pocket that has more processing power than the computer they used. Therefore at Holy Trinity, we empower our students with the skills to design, create, manage and evaluate digital concepts for current and future needs so students will be ready for the fast evolving world of digital technology.  Holy Trinity integrates a range of age-appropriate tools and devices across the curriculum to support interactive and engaging lessons and to enhance and deepen understanding. Technology is a powerful tool that we utilise to enable students to safely and responsibly become immersed in their learning and discover the power the online community holds. By fostering responsible digital citizenship and critical thinking, we prepare our learners to thrive in an increasingly connected world. From using tablets for storytelling and coding activities to exploring educational software that builds numeracy and literacy skills, our students develop confidence and digital fluency in a safe and supportive environment.

Holy Trinity is an e-Smart School and we work hard to ensure that our students, parents and staff are well informed with the issues around cyber safety. Our students take responsibility for their own internet user agreements and are taught to support safe, ethical and respectful communications with known and unknown audiences. We have run very successful cyber safety evenings for our parents, with special guest speakers such as Susan Mclean.

Some of the Digital Technology resources we have at Holy Trinity are: 

  • iPads in each classroom, with additional iPads in Foundation and in Specialist classrooms
  • One-to-one devices in Year 3-6 where students take on the responsibility of their own laptop
  • Sets of chromebooks shared in Years 1-2
  • Beebots, Spheros, and Dash and Dot robots in our STEM classroom
  • VR headsets
  • Drones 
  • 3D printer
  • Minecraft for Education installed on all student and staff laptops


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